Here is the second Ladybug I am publishing on Turbosquid. This one is suitable for extreme close-ups.
The first one I did was originally for a car commercial for Cadillac and was only suitable to be seen from far. I improved that first version a bit adding fur and published it no Turbosquid a few years ago.
Then I did another Ladybug (a yellow one that was standing up) from scratch for a Youtube video paid by Marvel to promote the movie Antman, it was called Little Antman. I then started from that model to make the most realistic ladybug (red this time) that I could to sell on Turbosquid. Since there are already many ladybugs on TS I wanted to make a very realistic and detailed one suitable for macro close-ups. I bought and learned to use Ornatrix with that model and loved it. I can’t wait to make some fur animals now!
So here is the model. That version is not rigged yet. I am planning to make a rigged and an animated version soon.
StrobFX just started selling stock footage on Shutterstock and Pond5. So far I have a CG explosion that I created with PhoenixFD and an insect footage that I filmed in Japan. More to come soon!
I’m very honnored to have some of my images in the PhoenixFD installer splash screen!!! Thanks Chaosgroup!!! PhoenixFD is a fluid simulation software that I use to simulate liquids, fire, smoke explosion and oceans.
A spot for Mobile Strike that I just did with my friend: director Patrick Boivin.
I was in charge of all the VFX, onset supervison (HDR 360 photo shoot, etc) and 3D animation. I used some assets (3d models and textures) supplied by Mobile Strike’s editor: Epic war (we just added some missile launcher to the chooper modeled by my helper Joseph Tran). Then I tracked all the camera movement in Blender with some help from my friend Joseph Tran. First time I used Blender in production and certainly not the last, it was amazing, smooth and stable to track with Blender.
I did the rest with 3ds Max, V-Ray and PhoenixFD. Some explosion were done onset with real explosives and it was really cool to be there to see and hear that. It took us approx 2 weeks to track the cameras for the 18 shots since they were all blurry, full of moving stuff and pretty difficult motion. So not the kind of shots that can be track automatically. Then I spent another 2 weeks doing all the animation, smoke, fire and explosion simulations, lighting, rendering (I did the rigging for the tank in advance though).
I then did precomps for director Patrick Boivin who did the final compositing himself, adding some details of sparks, debris, bloom and glare. Patrick is also playing the role of the father with his son Romeo.
It was an amazing project to do, my only regret is that I didn’t get to meet with Arnold, who plays in most Mobile Strike spots, even though we can hear his voice at the end! Maybe next time. 😉
Here are some Squashes and Pumpkins that I grabbed myself from the field with my little family, scanned them with love, retopologized and cleaned UVs in zbrush and uploaded them for sale on Turbosquid.
Click each image to buy them on Turbosquid if you want to use them in your projects or just study them..