Voici un post que j’utilise comme une section pour prendre des notes de travail dans mon utilisation du logiciel 3dsMax (j’avais déjàfait une telle section pour Maya). Je travaille présentement avec la version 2008 (64 bits) sur une machine à huit cores (un BOXX intel dual quad core) avec 8 gigs de ram.
J’update ce post régulièrement dès que j’y ajoute de nouveaux tips.
1- FumeFX scale:
It is easy to reuse a fumeFX effect at a different scale: just scale the fumFX box with the settings you liked and adjust the opacity and the step size % accordingly. i.e. if you scale down, scale down the step size too and increase the opacity. You may also have to tweak the opacity falloff and shadow falloff too (very slightly, it is not proportional though).
2- Vray matte/shadow.
To get the same effect as the matte/shadow material (with scanline) in Vray, we need to use the VRayMtlWrapper with a VRayMtl as a base material. Tu cut an object in the fog for example, we would then check “Matte surface” and put the “Alpha contribution” to -1.
3- Maxscript Loop
To change a common properties amongst many objects at once, here is the magic formula (that’s what I always want to know how to do in any script language I learn):
for obj in $ do (
obj.LoadPresets “diableTestLoop” #render
)
in this example I load a preset on all the selected fumeFX objects. “$” means current selection. “$.LoadPresets “diableTestLoop” #render” is just the way to load a preset on a single fumFX object.