3ds Max 2016 vs 3ds Max 2017 vs Houdini 15.5.565 vs Blender 2.78 rc2 Start Up Time

I am comparing start up times for max 2016 -17, Houdini and Blender.

Why those 4 apps? Because I am a 3ds Max user since more than 20 years and now I am seriously learning Houdini and Blender. And I was so impressed by Blender Startup time that I had to make this video.

3ds Max is surely an app I will still be using all my life cause there's always a trick or two that the old cowboy has in his hat that allows him to act faster or easier (but not its startup time for sure).

But frankly Houdini really feels like a more modern app, I would even say like the most top-notch cutting edge 3D app you can ever imagine.

Blender on its side (apart the fact it is loading so fast and has many technology max doesn't even has!) is most of all the result of the most innovative way of developing a 3D app: free and open source. We can share it, change it, use it, break it, fix it,Trash it, change it, mail - upgrade it... like the Daft Punk song: https://www.youtube.com/watch?v=YtdWHFwmd2o


Sand castle collapse 3D animation VFX

A sand castle collapsing with Houdini. Just testing Houdini grain sim and mantra BPR rendering. I used 2 animated spheres to wake up the particles. Render was only between 2 to 5 minutes a frame with mantra BPR for 5.2 million particles. It took around 3 minutes a frame for simulation (5 hours total).


Morve Verte : Sticky Green Goo with some variable break treshold and variable clumping

A grain sim in Houdini meshed with VDB and loaded in 3ds Max to render with V-Ray. I used an attribute vop after the grainsource to assign a noise to the parm_threshhold point attribute (yes threshhold with 2 “h”…) (which control the break treshold) and also to the attraction weight point attribute (which controls the clumping).