strob@strob.net
Website: www.strob.net
Demo Reel: http://www.strob.net/mon-portfolio/
Jocelyn
Strob Simard
|
Education |
1994-2007
·
Self-learning
of CG softwares (3dsmax, Maya, XSI, Combustion, After
Effects, Fusion, Photoshop, Zbrush, etc.)
1994 – 1997 CEGEP de Sainte-Foy
·
D.E.C.(
·
I won a
prize for the best finishing student project
1993 - 1994 CEGEP de Sainte-Foy
·
Visual
arts intensive studies.
1991 - 1993 Petit Seminaire
de Quebec
·
D.E.C.(
|
Working
experience |
2008-2011 Full-time
freelance 3D and effects contracts for various clients, my job including set
supervision, effects design, 3D creation, rendering and compositing:
Some notable examples:
With director Patrick Boivin: Iron Baby: I did all the 3D for a video
called Iron Baby on YouTube that got more than 10 Millions
hits. ( http://www.youtube.com/watch?v=SyoA4LXQco4 ; http://www.youtube.com/watch?v=GaaQwJAww6s )
For Studio Pascal blais:
Cadillac: Effects
design and creation for 4 Cadillac commercials including very difficult FX such
as fire, photorealistic insect, melting metal and liquid simulation.
For Studio Pascal Blais: Kellogg’s: 3D set for Kellogg’s Mini Wheat commercial.
With director Patrick Boivin: effects for
commercials for corporations such as: Lego,
Tony Hawk, X-Games and LG
For Heliofant
corp(all 3D short movie): All-rounder 3D
artist mostly effects, for a personal 3D short made by Louis Lefebvre (M.
Lefebvre was Character TD on Gollum in LOTR). Tasks description: modeling, lighting and
stylised special effects development and creation using Maya, Real Flow, 3DS
Max, Afterburn.
Other brands
for which I did 3D and effects work for tv
commercials include:
Lise Watier,
Juste pour Rire, Maison des futailles (vin), BMR, FSTQ, Danino,
Mixy (toys), Pinguinos (mexican chocolate cakes), AMT
2007 Mokko Studio
Special effects artist, Various TV and Movie
projects (Mars Rising, Kikitronic, Kaboom, What’s That About)
Tasks description: realistic special effects development and creation
for TV using Maya and Blastcode.
2005-2006 Digital
Dimension.
Special effects artist, Various TV and Movie
projects (Race To Mars, The Covenant).
Tasks description: realistic special effects development and creation
for high quality HDTV and movies using XSI, 3dsMax Particle Flow and Afterburn.
2004-2005 Ubisoft Entertainment Inc.
Special effects artist, Various Cinematic
Projects for high end video games (Prince of
Persia, Far Cry).
Tasks description: realistic special effects
development and creation for high quality game cinematics.
Cloth simulation using Syflex and
XSI, Hair and Fire simulation, particles, Maya fluids, real flow.
Requirements: ability to learn new software quickly; creativity; good
artistic background. Good knowledge of 3dsmax, XSI, maya,
Real Flow, Syflex, etc. etc.
2004 and 2005 Freelance
contract for Avanti.
TV Show intro animator and creator (Radio-Canada: SMASH)
I created and animated the intro for the
television show Smash with Daniel Lemire at
Radio-Canada. I worked with the Director amd friend
2004 Ubisoft
Entertainment Inc.
Compositing artist for high end video games, (Rainbow Six 4).
Compositing for Rainbow Six 4 cinematics..
Requirements:Knowledge
of After effects..
2004 Ubisoft
Entertainment Inc.
Special effects artist, Prince of Persia: Warrior Within.
Tasks description: real time special effects
and color correcting for the game Prince of Persia on PC, Xbox and PS2.
Requirements: ability to learn new software quickly; good knowledge of color
correcting.
2004 Ubisoft
Entertainment Inc.
Special effects artist, Myst IV:
Revelation.
Tasks description: pre-rendered special effects
for the game Myst IV: Revelation.
Requirements: ability to create a vast range of realistic special effects;
creativity; knowledge of softwares (3dsMAX;
Photoshop; Combustion; After Effects); drawing abilities, organization, ability
to work with a team.
2001-2003 Sogestalt (Guy Latraverse)/Alliage/Tele-Quebec
Special effects supervisor (Phylactere Cola) (full
time, 70-90 hrs/week)
Tasks description: special effects creator, 3D
animator, make up artist (foam latex) , actor ,
props creator for a new kind of TV show.
Requirements: ability to work on tight deadlines; creativity; knowledge of softwares (3dsMAX; Photoshop; Combustion; After Effects); drawing
abilities; mastery of sculpting and molding techniques, organization, ability
to work with a team.
N.B.: this show was sold in Canada,
2000 Interstation
( www.station3d.com )
3D/FX Artist (full time, 60-70 hrs/week)
Tasks description :
Special effects, 3D animations, graphic design creator for tv spots,
cinema and corporate videos.
Requirements: ability to work on tight deadlines; creativity; knowledge of softwares (Maya; Lightwave; Combustion; Photoshop); drawing abilities; organization;
dealing with clients, ability
to work with a team.
1999 Transimage/ Television Quatre Saisons
Special effects supervisor (Phylactere Cola) (full
time, 70-90 hrs/week)
Same as above (2001-2003)
1999 Ubisoft
Modeling
R & D crew manager for hiugh end video games (full
time)
Tasks description: in charge of research planning
and follow-up reports. I was head of a 5 persons crew.
Our goal was to discover new ways to use existing technology and exploring new
technologies in real time 3D gaming. I was also the technical resource for the
crew. I was chosen for the qualities I proved in production.
Requirements: creativity;
knowledge of softwares
(3dsMAX; Photoshop; Ubisoft game engine); drawing abilities; organization,
ability to work with a team.
1998 Ubisoft
3D modeler and
texture creator for high end video games (Playmobil) (full
time)
Requirements: deadline-meeting;
creativity; knowledge of softwares
(3dsMAX; Photoshop; Ubisoft game engine); drawing abilities; organization,
ability to work with a team.
1998 Global
Developpement Design
Industrial Designer (half time) for bus parts
for Prévost Car
Requirements: deadline-meeting;
creativity; knowledge of software (Autocad); drawing mastering.
1997 Louis Garneau Sports
Industrial Designer (training at Louis Garneau
Sports)
Tasks description: I created the concept,
design, all the blueprints and a prototype for a multi functions tool for
bicycle.
Requirements: deadline-meeting;
creativity; knowledge of softwares
(3ds4, Autocad, Photoshop); mastery of drawing.
1993-1997 Freelance
3D artist, illustrator, graphic designer, comic
book artist et video artist
Tasks description: logo creation, 3D animation
creation, web site design, various illustrations and graphic designs creation,
comic books creation.
Requirements: deadline-meeting;
creativity; knowledge of softwares
(3dsmax, Photoshop); mastery of drawing.
Clients : PRIBAN S.A. (Swiss), Club Aventure,
Telecom 9, Videaste recherche,
Humeur Design.
|
Softwares |
·
I have my
own 3dsmax license and many plugins such as FumeFX, afterburn, Hair farm, growFX,
render pass manager, Particle flow boxes, etc.
·
3D : expert on
3ds max and plugins; advanced on Maya; advanced on XSI. Knowledge of Zbrush and Lightwave.
·
2D : expert on Photoshop
·
Video: advanced on
Adobe After Effects, Discreet Logic Combustion and Eyeon fusion.
|
Language |
Perfect French ; very
good English ; basic Japanese.
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Hobby
and interests |
Blogging (strob.net), digital photography, CG/3D, comic book drawing,
video, graphic design, architecture, martial arts, cycling, travelling to Japan.