strob@strob.net

Cell : (514) 815-0262

Website: www.strob.net

Demo Reel: http://www.strob.net/spgm/spgm.php?g=STROB_DEMO_REEL

Demo Reel Direct Link: http://www.strob.net/demo_reel/2006/DR2006_DVbig720x540.mov

Portfolio: http://www.strob.net/spgm/spgm.php

 

Jocelyn Strob Simard

Education

 


1994-2007

·         Self-learning of CG softwares (3dsmax, Maya, XSI, Combustion, After Effects, Fusion, Photoshop, Zbrush, etc.)

1994 – 1997                         CEGEP de Sainte-Foy

·         D.E.C.( Senior High School Diploma) industrial design

·         I won a prize for the best finishing student project

1993 - 1994                          CEGEP de Sainte-Foy

·         Visual arts intensive studies.

1991 - 1993                          Petit Seminaire de Quebec

·         D.E.C.(Senior High School Diploma) sciences

 

 

 

Working experience



2008                                       Freelance contract for Eliofant corp.                                      

All-rounder 3D artist mostly effects, for a personal 3D short made by Louis Lefebvre (M. Lefebvre was Character TD on Gollum in LOTR).

Tasks description: modeling, lighting and stylised special effects development and creation using Maya, Real Flow, 3DS Max, Afterburn.

2007                                       Mokko Studio                                                                             

Special effects artist, Various TV and Movie projects (Mars Rising, Kikitronic, Kaboom, What’s That About)

Tasks description: realistic special effects development and creation for TV using Maya and Blastcode.

 

2005-2006                            Digital Dimension.                                                                      

Special effects artist, Various TV and Movie projects (Race To Mars, The Covenant).

Tasks description: realistic special effects development and creation for high quality HDTV and movies using XSI, 3dsMax Particle Flow and Afterburn.

 

2004-2005                            Ubisoft Entertainment Inc.                                                       

Special effects artist, Various Cinematic Projects (Prince of Persia, Far Cry).

Tasks description: realistic special effects development and creation for high quality game cinematics. Cloth simulation using Syflex and XSI, Hair and Fire simulation, particles, Maya fluids, real flow.
Requirements: ability to learn new software quickly; creativity; good artistic background. Good knowledge of 3dsmax, XSI, maya, Real Flow, Syflex, etc. etc.

 

2004 and 2005                    Freelance contract for Avanti.                                                 

TV Show intro animator and creator (Radio-Canada: SMASH)

I created and animated the intro for the television show Smash with Daniel Lemire at Radio-Canada. I worked with the Director amd friend Ricardo Trogi.I used  Discreet Combustion for animation and compositing.

 

2004                                       Ubisoft Entertainment Inc.                                                       

Compositing artist, Rainbow Six 4.

Compositing for Rainbow Six 4 cinematics..
Requirements:Knowledge of After effects..

 

2004                                       Ubisoft Entertainment Inc.                                                       

Special effects artist, Prince of Persia: Warrior Within.

Tasks description: real time special effects and color correcting for the game Prince of Persia on PC, Xbox and PS2.
Requirements: ability to learn new software quickly; good knowledge of color correcting.

 

2004                                       Ubisoft Entertainment Inc.                                                       

Special effects artist, Myst IV: Revelation

Tasks description: pre-rendered special effects for the game Myst IV: Revelation.
Requirements: ability to create a vast range of realistic special effects; creativity; knowledge of softwares (3dsMAX; Photoshop; Combustion; After Effects); drawing abilities, organization, ability to work with a team.

 

2001-2003                            Sogestalt (Guy Latraverse)/Alliage/Tele-Quebec                 

Special effects supervisor (Phylactere Cola) (full time, 70-90 hrs/week)

Tasks description: special effects creator, 3D animator, make up artist (foam latex) , actor , props creator for a new kind of TV show.
Requirements: ability to work on tight deadlines; creativity; knowledge of softwares (3dsMAX; Photoshop; Combustion; After Effects); drawing abilities; mastery of sculpting and molding techniques, organization, ability to work with a team.

N.B.: this show was sold in Canada, Spain and Finland and we won several prizes (Gemeau and SODEC special prize).

 

2000                                       Interstation ( www.station3d.com )                                        

3D/FX Artist (full time, 60-70 hrs/week)

Tasks description : Special effects, 3D animations, graphic design creator  for tv spots, cinema and corporate videos.
Requirements: ability to work on tight deadlines; creativity; knowledge of softwares (Maya; Lightwave; Combustion; Photoshop); drawing abilities; organization; dealing with clients, ability to work with a team.

 

1999                                       Transimage/ Television Quatre Saisons                                 

Special effects supervisor (Phylactere Cola) (full time, 70-90 hrs/week)

Same as above (2001-2003)

 

1999                                       Ubisoft                                                                                          

 Modeling R & D crew manager (full time)

Tasks description: in charge of research planning and follow-up reports. I was head of a 5 persons crew. Our goal was to discover new ways to use existing technology and exploring new technologies in real time 3D gaming. I was also the technical resource for the crew. I was chosen for the qualities I proved in production.

Requirements: creativity; knowledge of softwares (3dsMAX; Photoshop; Ubisoft game engine); drawing abilities; organization, ability to work with a team.

 

1998                                       Ubisoft                                                                                          

3D modeler and texture creator (full time)

Requirements: deadline-meeting; creativity; knowledge of softwares (3dsMAX; Photoshop; Ubisoft game engine); drawing abilities; organization, ability to work with a team.

 

1998                                       Global Developpement Design                                                

Industrial Designer (half time)

Requirements: deadline-meeting; creativity; knowledge of software (Autocad); drawing mastering.

 

1997                                       Louis Garneau Sports                                                                

Industrial Designer (training)

Tasks description: I created the concept, design, all the blueprints and a prototype for a multi functions tool for bicycle.

Requirements: deadline-meeting; creativity; knowledge of softwares (3ds4, Autocad, Photoshop); mastery of drawing.

 

1993-1997                            Freelance                                                                                      

3D artist, illustrator, graphic designer, comic book artist et video artist

Tasks description: logo creation, 3D animation creation, web site design, various illustrations and graphic designs creation, comic books creation.

Requirements: deadline-meeting; creativity; knowledge of softwares (3dsmax, Photoshop); mastery of drawing.

Clients : PRIBAN S.A. (Swiss), Club Aventure, Telecom 9, Videaste recherche, Humeur Design.

 

Softwares

 

 

·     I have my own 3dsmax license and some plugins.

·     3D : expert on 3ds max and plugins; advanced on Maya and Blastcode; advanced on XSI. Knowledge of Zbrush and Lightwave.

·     2D : expert on Photoshop

·     Video: apprentice on Adobe Premiere; advanced on Adobe After Effects, Discreet Logic Combustion and Eyeon fusion.

 

Language

 

 

Perfect French ; pretty good English ; some basic Japanese (still learning).

 

Hobby and interests



Blogging (strob.net), digital photography, CG/3D, comic book drawing, video, graphic design, architecture, kung fu , tai chi
, travelling to Japan.